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Parts Of A Turn

Parts of a turn, and the order can be shuffled.

Action Time Limit

Each player has 60 seconds to finish the active turn.
Each turn has 3 main phases

1. Draw phase

Draw a card from the deck and add it to your hand (Called "Draw")

2. Ability phase

Do Any of the following actions in any order:
A: Put character card from hand to battlefield (as many as you want with mana cost available)
Characters that are put on the battlefield are off for that turn and can attack from the next turn.
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B: Put Support cards from hand to battlefield (as many as you want with mana cost available)
When you place a support card. special effects will be applied to the battlefield
There are 2 types of support cards.
(i) Instant Support: Effective from the beginning when the card just enters the battlefield. Instant support card dies after ability use after the end of turn
(ii) Permanent Support: Effective from the beginning and some cards take effect after achieving a certain condition, permanent support effects remain for some turns, and some support remains permanent until that card is destroyed.
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C: Use ability of the card in the battlefield (as many as you want)
Characters have special abilities they can use.
Most of the abilities can be used before you attack. There are many different abilities, so understanding them will be the key to victory.
Some abilities work only if a condition is met, while others work all the time even without you using them.
Remember, Abilities aren’t attacks, so you can still attack if you use an Ability!

3. Attack phase

Attack opponent character
When you make an attack, you can reduce your opponent's character's toughness by the number of your character card's attack power.
In return, your character will also be attacked by the opponent's character at the same time, and your character's toughness will be reduced accordingly.
When a character's toughness reaches zero, that character is defeated and leaves the battlefield.
Each time you defeat one of your opponent's characters, you as the defeated player draws a card from your deck and adds it to hand.
Calculation of Weaknesses and Resistance
If the character being attacked has a weakness against the attacker's element, the damage dealt will be doubled.
If the character being attacked has a resistance against the attacker's element, the damage dealt will be halved.
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Turn ends