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Parts Of A Turn

Parts of a turn, and the order can be shuffled.

Action Time Limit

Each player has 60 seconds to finish the active turn.
Each turn has 3 main phases

1. Draw phase

Draw a card from the deck and add it to your hand (Called "Draw")

2. Attack phase

Do Any of the following actions in any order:
A: Summon character card from hand to battlefield (as many as you want with mana cost available)
Characters that are Summoned in the battlefield are off for that turn and can attack from the next turn. (Excluding Genesis cards)
If the character card possesses any ability that activates when summoned to the battle field, the ability is activated.
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B: Summon Support cards from hand to battlefield (as many as you want with mana cost available)
When you Summon a support card. Ability will be applied to the battlefield.
Effective from the beginning when the card just Summoned into the battlefield. Support card dies after ability use.
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C: Attack opponent card
Attack opponent card
By dragging and dropping a card that exists on your battle field and is actionable onto an opponent's card that you wish to attack, you can attack the opponent's card.
When you make an attack, you can reduce your opponent's character's defense by the number of your character card's attack power.
In return, your character will also be counterattacked by the opponent's character at the same time, and your character's defense will be reduced accordingly.
When a character's defense reaches zero, that character is defeated and leaves the battlefield.
Each time you defeat one of your opponent's characters by attack or counterattack, you draws a card from your deck and adds it to hand.
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Calculation of Weaknesses and Resistance
If the character being attacked has a weakness against the attacker's element, the damage dealt will be doubled.
If the character being attacked has a resistance against the attacker's element, the damage dealt will be halved.
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Activation of Abilities
If the attacking or attacked card possesses an ability that activates upon attack or counterattack, the respective ability is activated after the attack or counterattack.
In addition, if a card possessing an ability that activates when a card is destroyed is destroyed by an attack or counterattack, the respective ability is activated.
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3. Turn ends

When 60 seconds elapse in the Attack phase, or by pressing the Turn End button, your turn ends and the opponent's turn is substituted.
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